Spell fail text changed for Priests and Druids.Would be nice to make the cursor disappear on the skills screen.Sometimes scrolls show up as colored '='.Crafting of shots now requires *either* throwing or slings skill to be effective.Secret doors now act properly when moving into them.run_ignore_doors now ignores only closed doors.Autoroller now assigns stats in the correct order.Player now correctly emits no light when light radius is zero.Monsters won't cast tele_to if you're already next to them.Activating Palantir now correctly references monster gender.Involuntary movement now disturbs the player.Holy casters will no longer get Angels for quests.Non-stupid monsters will not breathe at you if you are in the walls (i.e.Monsters may now cast spells into the first square of rock to prevent abuse of wraithform (Be wary - ball and bolt spells will still affect the player, even though breath weapons will not).Monsters will trigger traps even when players are not within sight range.Needle traps now check for the correct sustain.Equipping items now requests quantity before activating hidden curses.Cancelling genocide spell or scroll no longer costs a turn and mana/scroll.Restoring skills via '+' command should now be equivalent to restoring via '!' command.Chest (Strange Magiks) will no longer spawn themselves when teleporting.tvals for slings, bows, and crossbows changed (and now different from each other).Probably due to change in tval of missile weapons. Missile weapons moved to top of weaponsmith.Self Knowledge lasts for a few turns, and is acccessible from '~8'.Other changes I've noticed so far not done by me.PLUS, a whole load of changes we did last year.Removed extended characters from comments in extended character tables.Tweaked stat tables to get bigger stat effects at ranges 6-18 to avoid long ranges where stat increase does nothing.Added memory cleanup on exit to main-gcu.c.Added some speedup code to main-gcu.c that someone posted some time ago.Added missing time breath to breath_to_attr table.Fixed a case of variable shadowing in main-x11.c.Added better memory cleanup to main-x11.c.Removed script from comments in main-x11.c.Added missing sound names to angband_sound_name. Fixed a memory leak when redefining file paths.Removed SIGKILL handling, since it does nothing.Cast away unused return values to void.Miscellaneous magic number fixes and spelling errors.Corrected Tvals of ego and artifact launchers.Changes made by not-me (aka Leon Marrick and Christer Nyfalt, I expect).Here's a list of the full changes in the bugfix version:.Balance/Changed version - windows compile. All code here is presented for your enjoyment, and might not constitute anything official when it comes to Sangband. For those desiring work done by people not me, there is an alpha code written primarily by Leon Marrick and Christer Nyfalt, a strictly bugfix version, and another version with balance and content changes.
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